package game.actor
{
	import engine.math.*;
	
	public class RxRotMover
	{
		private var m_currRotation:Number;
		private var m_destRotation:Number;
		private var m_rotDelta:Number;
		private var m_rotSpeed:Number;
		private var m_direction:RxVector4;
		
		public function RxRotMover(rotation:Number, speed:Number)
		{
			this.m_currRotation = rotation;
			this.m_destRotation = rotation;
			this.m_rotSpeed = speed;
			this.m_direction = new RxVector4();
		}
	}
}